| 1. | Go to maps and assign to the reflection map " raytrace " 进入贴图卷展栏,给反射通道指定“光线追踪”贴图。 |
| 2. | The image of the planet shown here uses a reflection map to create a cloud effect 行星的图像在那儿显示使用了一个反射贴图去创建一个云的效果。 |
| 3. | The planet shading network demonstrates one way that you can gain control over the lighting when using reflection maps 这个场景材质网络证明一个方法,让你能获得控制光当使用反射贴图时。 |
| 4. | After you have insert raytrace in the reflection map you will see that the material editor is showing new settings (在你将光线追踪指定到反射贴图通道以后,你将看到材质编辑器显示出新的属性。 |
| 5. | Dosch textures : reflection maps v2 provides 174 high resolution textures for creating outstanding reflection effects in computer graphics 反射贴图v2提供了174种高分辨率的贴图,给你的设计带来无与伦比的眩亮反射效果。 |
| 6. | Tip 5 : a mirror material is very similar to chrome : black diffuse colour , no specular highlights and raytrace 100 % in the reflection map (提示5 :镜面材质与铬合金很像:黑色的漫射颜色,没有高光,反射通道数量为100 。 ) |
| 7. | The planet shader shows that difficult lighting situations caused by attributes such as reflection or incandescence maps , can be overcome by using a shading network to control the color of the reflection map itself 行星的材质显示困难的光的情况下,通过如反射属性或白炽属性贴图来产生,能通过使用一个材质网络来控制反射贴图本身来克服。 |